Gaming as Learning

Gaming is a literacy

Use text more efficiently

Failure as a pathway to understanding

Assessment as learning and motivation

Put Students in the Story

Collaboration as Amplification

Getting students invested in learning

Bridging Identities

  • http://uncomfortableadventures.blogspot.com Clix

    I’ll have more to comment on later, but for now I just wanted to note that I’ve enjoyed the series. Have you read Tom Chatfield’s blog?